School Programs


Educational Field Trips at the PotashCorp ECO Lodge are an interactive learning experience for 1st – 12th grade students.  Our educational field trips allow students to learn by providing a stimulating environment that is conducive to exploratory learning under the direction of a professional outdoor educator.

Building on the students’ need for fun and self discovery, the program correlates with curriculum guidelines while utilizing hands-on learning in an individual and class level.  Programs can be utilized by all subjects, and will provide a solid point of reference for ongoing lessons and activities once back at school.

The PotashCorp ECO Lodge is the the ideal platform for your students to experience hands-on learning and to apply their classroom lessons in the out of doors.  While most of our programs are centered on the environmental sciences, we do offer additional outdoor experiences such as introduction to orienteering, GPS, and team building at our low and high ropes course.

Other Information

Students should bring bag lunches. A dining hall with heating/air is available for meal time, and several picnic shelters are also available.  A soft drink vending machine is available but can be turned off based on your school’s restrictions.  Restroom facilities are on-site, and staff members are trained in first aid with first aid equipment on site.  In addition to our day programs, which correlate with the North Carolina Course of Study, we also offer other programs such as nature walks, kayak ECO tours, and adventure hike. Special arrangements can be made to facilitate these activities for your class.

Educators should provide the necessary adult supervision they will need for their class and we do ask that your school collect parental/guardian permission slips.


Signing up for one of our field trips is very easy.  Email or call with your School information, class size, date, arrival/departure time and activities you want to participant in. Please contact the East Carolina Council Office at 252-522-1521

Custom Programs:

If you don’t see what you’re looking for in our programs below let us know. We can create a customized program especially for you class. Just answer a few simple questions and we’ll send you a schedule, outline, and SCS Goals that apply to your desired program. What we will need to know: Grade, number of students, subject focus and your overall goal for the class.


 East Carolina Scout Reservation, 419 Boy Scout Rd, Blounts Creek, NC  27814


Schedules are flexible based on the individual needs of the school.  You only need provide us with an arrival time and departure time.  Programs are available during the regular school calendar.

Group size:

Our program is designed for a single classroom of 20-30 students for optimal learning experience.  Special arrangements will be made to accommodate an entire grade level.


Unless otherwise stated, all competency goals are derived from the NC Standard Course of Study 2004 Science Goals, and are listed below each activity. Please contact the PotashCorp ECO Lodge with any questions or for updates to our program offerings.  Please have your class dress appropriately for these outdoor programs.

A Walk in the Woods                        Grades K – 8                          Length: 1 – 3 hours

The Ecology Area Nature Trail provides exposure to different habitats such as a cypress marsh, river, and hardwood ecosystems.  Our knowledgeable staff will help students identify various trees and plants native to North Carolina.  While hiking our Nature Trail, it is possible to see small birds, squirrel, deer, turtles, snakes, woodpeckers, osprey and bald eagles.  Students will utilize a punch card to note the different items they see.

K: 1.02, 1.03, 3.05

1st: Goal 1

2nd: 1.01, 1.02, 1.03

3rd: 1.02, 1.03, 1.04

4th: Goal 1

5th: Goal 1

6th: 3.06; 3.08, 4, 7.01, 7.02, 7.03, 7.05, 7.06

8th: 3.04, 3.05, 3.08

Nature Scavenger Hunt

                   Grades 1 – 12                                     Length: 1 – 3 hours

Engaging, adventurous, and so much fun! Students will build on their science backgrounds while exploring habitats near the lodge to discover everything from insects to birds, squirrels and otters.  Explanations will be given for each item along with interesting facts about them.  Whichever team can find the most items in the given amount of time will be declared the winning team!

1st: 1.04

4th: 1.02, 1.03

5th: 1.01, 1.02, 1.06, 1.07

6th: 7.06 & 7.07

8th: 3.03, 3.04, 3.08

Plant and Animal Tracking

  Grades K – 5                          Length: 1 – 3 hours

Students will learn to identify plants by replicating images of plant leaves onto paper and making casts of various animal tracks that can be found on the beach on the nature trail. Each student will be able to make and take home a plaster cast.

K: 1.02, 1.03

1st: 1.01, 1.02, 1.04

2nd: 1.01

3rd: 1.03

4th: 1.01, 1.02, 1.03,

5th: 1.05

6th: 1.05, 7.01, 7.02

The Bear Necessities                       Grades 1 – 8                           Length: 45 minutes

Students will become ‘bears’ in an active game that demonstrates animal life in an ecosystem.  They will witness first hand some of the challenges of overpopulation and its effects on wildlife.

1st: 1.02 & 1.04

4th: 1.02, 1.03, 1.04, 1.05

5th: 1.05 & 1.06

6th: 7.03, 7.04, 7.05, 7.06

For the Birds                         Grades K – 5                          Length: 2 – 3 hours

Students will learn the importance of an animal’s habitat (niche) in an ecosystem and then begin to construct a bird feeder.  Students will have the opportunity to observe birds in the out of doors and listen to bird calls.  We will then construct a bird house for students to carry home.  All materials will be pre-cut. (Additional charge of $2 per person.)

K: 1.01, 1.03, 1.04

1st: 1.02, 1.04

2nd: 1.01

4th: Goal 1

5th: 1.05

The Deadliest Catch             Grades 1 – 8                           Length: 1 hour – all day

In this activity, students will learn about shellfish native to North Carolina, and then have the opportunity to catch crabs from the pier (Sorry, crabs stay at the camp).

4th:  Goal 1

6th: Goal 7

Water, Water Everywhere    Grades 5 – 8                           Length: 1 – 3 hours

Through a guided, hands-on discovery students will be able to use their senses to interact with the variety of land formations at camp.  We will discuss the forces that affect land formation and how water plays a major role in this process.

5th: Goal 2

8th: 3.03, 3.04, 3.07, 3.08

Dirty Jobs                              Grades 1 – 8                           Length: 1 – 2 hours

Students will conduct experiments that illustrate the different properties of soil and soil quality in eastern North Carolina. They will understand how soil and its structure play a large role in our food chain and plant growth.

1st: Goal 2

3rd: Goal 2

6th: 3.05, 3.06, 3.08

Geologist                               Grades K – 6                          Length: 1 – 2 hours

Students will discover samples of igneous, sedimentary and metamorphic rocks from around camp!

K: 3.02, 3.04

1st: 2.01, 2.02, 2.04

3rd: 2.01, 2.04

4th: 2.01, 2.03, 2.0, 2.05, 2.07

6th: 3.04

Map and Compass                Grades 1 – 12                         Length: 1 hour – all day

After learning the basics of how a compass works in conjunction with a map, students will participate in a game that will test the knowledge they have learned.  There are three options: “Compass Game” only, “Create a Map,” and “Geocache Safari” where students use a map, compass and GPS to find hidden caches in the area.

5th: 2.06

6th: 2.01 & 2.02; Social Studies Goal 1.01 & 1.02

GPS Geocache Safari                      Grades 5-12                           Length: 1.5 hours – all day

This is a great combination with the Map and Compass activity. After learning how GPS’ work in relation to a map, students will be divided into teams and sent to look for hidden pirate treasure around the camp!

6th: 1.06; Math Competency Goal 2.00

Challenge Games                 Grades 1-12                           Length: .5 – 1 hour

Challenge Games are a variety of different, mobile games that will challenge the class to work together to complete a task that requires planning and communication.  These activities are excellent to do at the beginning of the school year or at any time throughout to perk-up communication and respect amongst all class members.

All Grades: SCS Guidance Competency Goals & SCS Healthful Living Competency Goals